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 **__Games are the Future (Beta)__** “Stop playing video games and do your homework!” my dad yells at me, a common parental command directed towards most teenage boys. In fact, I’m usually not even playing games when they make this abrupt statement. Whenever they see vibrant colors and/or moving objects on my computer monitor, they immediately assume that it is a video game and I therefore must be wasting time. Since I believe that most people share this similar mindset, the goal of Wissahickon’s Computer Club is to reform the public’s view of gaming in general.

Stereotypes do not originate without some sort of truth, and video games are no exception. It is often true that kids can easily become addicted to video games, and an excess of anything is usually not healthy. They may become less motivated to become involved in other activites, such as socializing or even eating regular meals. Also, it is unfortunate that gaming is often a mindless or reprehensible experience, where kids either mindlessly press the same buttons over and over again for hours on end or enjoy virtual versions of socially unacceptable actions such as violence or theft. These stereotypes are unfortunately preventing the public from realizing that gaming can be not only a positive but a mentally stimulating experience as well. (Not finished)